Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Using the proximity data to modify the attributes

In this section, we will be using the proximity data to modify the Rotation attribute of our instance objects. We will make use of the data that's being captured by the VertexWeightProximity modifier using the vertex group called Plane. This value will be different for each cube instance because it calculates the distance from the empty object to each vertex on the plane object.

With this data, we can influence each of our instance objects slightly differently. In this section, we will use this value to change the rotation attribute of each cube instance. Let's examine how we can do this.

Adding our nodes

Let's begin by adding our next node:

  1. Press Shift + A, select Attribute | Attribute Combine XYZ, and slot it in right after the Group Input node:

Figure 2.20 – The Attribute Combine XYZ node

The Attribute Combine XYZ node combines three values into one vector attribute...