Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating our base mesh for the mushroom

In this section, we will begin creating our base mesh for our mushroom model. Organic modeling can be tricky sometimes, but if we start with basic geometry and slowly add more details, the process can be a lot easier. We will also focus on creating good geometry, which can be challenging to achieve when creating organic models, but following this process will allow you to create good topology and amazing organic models. Let's begin with our base mesh.

Using primitive objects to create our base mesh

We are going to use a basic primitive mesh to create our base model. Let's do this now:

  1. Create a new Blender project.
  2. Delete all objects in the scene by pressing A to select all the objects, and then pressing X to confirm the delete.
  3. To add a cylinder mesh, press Shift + A and select Mesh | Cylinder.

Let's now move our cylinder so that it's positioned on top of the floor grid of our scene.

  1. Let...