Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

The multiresolution modifier

In this section, we will be looking at the Multiresolution (Multires) modifier and how it can be used to increase the geometry of our mesh. The reason we need to increase the amount of geometry is that we will be adding finer details to our mesh using sculpting brushes, but more on sculpting later in this chapter under the Sculpting finer details onto our mushroom section:

  1. Let's go back to the main layout by clicking the Layout tab at the top of the interface.
  2. With your object selected in the 3D Viewport, click the Modifier Properties field in the side panel to bring up the Modifier Properties panel.
  3. Click Add Modifier and select Multiresolution under the Generate column.

Figure 3.33 – Adding a multiresolution modifier to our mesh

The multiresolution modifier shown in the following screenshot works similar to the Subdivision Surface modifier, but it allows us to set different subdivision levels for...