Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Sculpting finer details

In this section, we will be making use of different sculpting brushes to add finer details to our mushroom model.

Setting up the sculpting workspace

Let's start by making some minor changes to the sculpting workspace:

  1. Click your model in the 3D Viewport to select it.
  2. Click the Sculpting tab at the top of the interface to enter the sculpting workspace.
  3. Let's disable Fast Navigate by clicking the Options dropdown at the top of the sculpting workspace and removing the tick from the box next to Fast Navigate. This will disable a low-resolution preview of the sculpt when orbiting around your model. This option can be enabled again if you are working with a complex sculpting model that causes the viewport to slow down.

Figure 3.37 – Unticking Fast Navigate to view your sculpt at a high resolution when orbiting the viewport

  1. Next, let's expand the tools sidebar so that we can see the names...