Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Using a lattice to shape your overall model

In this section, we will look at how we can use a lattice object and modifier to change the overall shape of the mushroom model. A lattice is great for adjusting the overall shape of something without having to edit the mesh or use sculpting brushes. Let's see how we can use it:

  1. First, ensure that you are back in the Layout workspace by clicking the Layout tab at the top of the interface.
  2. Let's now create a new lattice object by pressing Shift + A and selecting Lattice from the Add menu.

Figure 3.61 – Adding a lattice object from the Add menu

  1. You will see a wireframe cube appear in the scene – this is the Lattice object. Let's position and scale it so it fits around our model. Click the lattice object to select it, and then move the lattice up by pressing G and then pressing Z.
  2. Let's now scale the lattice by pressing S and dragging it with the mouse.
  3. Orbit...