Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom

In this chapter, we will create an organic-looking landscape with grass. You will learn how to make use of Proportional Editing to create an organic-looking landscape. Then we will create individual grass blades by using basic primitives and editing tools. You will then learn how to use Geometry Nodes to scatter these grass blades across the landscape using weight painting to control the density of the grass. Let's get started.

The main topics we'll cover in this chapter are as follows:

  • Creating an organic-looking landscape using Proportional Editing
  • Creating individual grass blades
  • Scattering the grass blade objects using Geometry Nodes