Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating the landscape

In this section, we will create the landscape around our mushroom. For the landscape, we will be using a plane primitive and Proportional Editing. Let's do this now:

  1. Click the Layout tab at the top of the interface to change to the Layout workspace.
  2. Create a new Plane primitive by pressing Shift + A and select Mesh | Plane.
  3. With the plane selected, press S and then type 10 to scale it to 10 m.
  4. Apply the scale by pressing Ctrl + A and selecting Scale from the drop-down menu.

Figure 4.1 – Applying the scale to our plane object

  1. Next, we need to subdivide our plane so we have enough geometry to create our landscape. With the plane selected, press Tab to enter Edit Mode.
  2. Press 3 to activate Face Select mode.
  3. Click on the plane's Face to select it.
  4. Right-click on this Face to bring up the Face context menu and select Subdivide from the dropdown.
  5. Expand the Subdivide panel in the...