Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Adding materials to the mushroom

In this section, we will focus on creating materials for our mushroom model. We will be making use of two material slots, one for the stem of the mushroom and one for the top part of the mushroom.

The mushroom stem

Let's begin creating the material for the stem part of the mushroom. We will be creating a gradient color material, as well as adding tiny bumps on the surface of the stem.

Creating a new material

Execute the following steps for creating a new material for the mushroom stem:

  1. Let's hide all the objects in our scene except the mushroom model so that we can focus on the mushroom. In the Outliner, click the eye icon next to each object to hide them in the 3D Viewport. Do this with all objects, except the Mushroom_LP model.
  2. Click the Mushroom model in the 3D Viewport to select it, then click the Shading tab at the top of the interface to open the Shader Editor.
  3. In the Shader Editor, with the Mushroom model...