Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Using an HDRI, Sky Texture, and Sun to light our scene

In this section, we will be setting up our scene lighting using an HDRI map, a Sky Texture, as well as a Sun. Let's do this now:

  1. Ensure you are in the Shading workspace by clicking the Shading tab at the top of the interface.
  2. In the top-left corner of the Shader Editor, you will see a drop-down menu with the name Object. This is the Shader Type menu. Here you can switch between the three different shader types: Object, World, and Line Style. Click this drop-down menu and select World from the list.
  3. By default, you should see two nodes, a Background node and a World Output node.
  4. We're going to use an HDRI map from Poly Haven that you can download for free from here: https://polyhaven.com/a/forest_slope.

You don't have to use this HDRI – feel free to use any HDRI map you want.

  1. Now drag and drop your HDRI map from Finder or File Explorer into the Shader Editor. You will see...