Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 7: Modeling an Alien Cartoon Character

In this chapter, we will 3D-model an alien cartoon character from scratch! First, we will create our own reference images of our character, which will make the modeling process a lot easier. Then, we will import these reference images into Blender and start modeling our character, using the front and side views of our character. You can also download reference images from the internet if don't feel like drawing your own.

It all depends on whether you want to create your own original character or if you are modeling a known character from a video game or movie. Let's get started!

The main topics we'll cover in this chapter are as follows:

  • Creating front and side reference images of your character
  • Setting up your Blender project using the reference images you created
  • Modeling the character in Blender