Book Image

Unity Game Optimization - Third Edition

By : Dr. Davide Aversa, Chris Dickinson
Book Image

Unity Game Optimization - Third Edition

By: Dr. Davide Aversa, Chris Dickinson

Overview of this book

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Base Scripting Optimization
4
Section 2: Graphical Optimizations
9
Section 3: Advance Optimizations

Overview of XR technology

XR offers a whole new realm for developers and creatives to explore. This includes entertainment products such as games and 360-degree videos (or 360 video for short), where a series of cameras are bundled together, each facing a different direction—the various captures from those cameras are stitched together and later played back like a movie in a VR headset, with visibility in all directions. Creative industry tools are also common in XR, such as 3D-modeling software, workflow visualizations, and quality-of-life gadgets. There are very few rules that have been set in stone, so there are plenty of opportunities to innovate, contribute to this new wave of technology, and become the one to create those rules. This has led to a lot of buzz and excitement as people explore what is possible and try to make their mark on the future of entertainment...