That's enough talk about the industry and XR development. In the next section, we will cover some performance enhancements that can be applied to XR projects, such as choosing between the different kinds of stereo rendering algorithms and how to apply antialiasing and other effects to VR games
Performance enhancements in XR
The kitchen sink
Since AR and VR apps are built using the same engine, the same subsystems, assets, tools, and utilities as any other Unity game, literally every other performance enhancement mentioned in this book, can help VR and AR apps in some fashion, and we should try them all before getting too in-depth with XR-specific enhancements. This is reassuring, as there are a lot of potential performance...