Dynamic batching has the following three important qualities:
- Batches are generated at runtime (batches are dynamically generated)
- The objects that are contained within a batch can vary from one frame to the next, depending on what meshes are currently visible to the Main Camera view (batch contents are dynamic)
- Even objects that can move around the scene can be batched (it works on dynamic objects)
These attributes lead us to the name Dynamic Batching.
If we return to the Player Settings page and enable Dynamic Batching, we should see that the number of batches drops from nine down to six. Dynamic Batching automatically recognizes that our objects share material and mesh information and, therefore, combines some of them into a larger batch for processing. We should also see a different list of items in the Frame Debugger, demonstrating that meshes are now being...