Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
20
Chapter 20: Building the Project

Summary

In this chapter, we fully designed our Super Shooter game, and we plan to use our design to drive our development efforts. Our game design includes functionality, the player character, the non-player characters, game assets, animations, and more. We used screen mock-ups to help document our game's design. In addition, we planned our game's difficulty balance to help ensure the game is appropriately difficult based on user selection. We talked about what a GDD is, how we can create it, and how it and the game design will change during game production.

Remember that this is important because you want to answer all the questions you can before coding your game. If you don't do this, you will pay for it by having to recode parts of your game over and over for each unforeseen problem. You cannot prevent all possible complications, but at least a good amount was sorted out with this analysis.

In the next chapter, you will learn how to start using Unity. You will gain knowledge of why Unity is a great option to start creating games. You will be creating your first game project, and analyzing how it is composed.