Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
20
Chapter 20: Building the Project

Building a project

In software development (including video games), the result of taking the source files of our project and converting them into an executable format is called Build. The generated executable files are optimized to get the maximum performance possible. We can't get performance while editing the game due to the changing nature of a project. It would be time-consuming to prepare the assets in their final form while editing the game. Also, the generated files have a difficult-to-read format. They won't have the textures, audios, and source code files just there for the user to look at. They will be formatted in custom file structures, so in a way, it's protected from users stealing them.

Important note

Actually, there are several tools to extract source files from video games, especially from a widely used engine such as Unity. You can extract assets such as textures and 3D models, and there are even programs that extract those assets directly from...