Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Where to get sound effects

There are a lot of great places to get music and sound effects online. I generated the sound effects we use in this chapter with SFXR (http://www.drpetter.se/project_sfxr.html), which is a tool used to generate old school 8-bit sound effects that sound like something you would hear in an NES game. These kinds of sound effects may not be to your taste. OpenGameArt.org also has a large collection of sound effects (https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13&sort_by=count&sort_order=DESC) and music (https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=12&sort_by=count&sort_order=DESC) with a variety of open licenses, so make sure that you look over the license of any sounds or art on that website before you use it.