Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Debugging and Optimization

In this final chapter, we are going to discuss two topics that will be helpful as you go on to create games using Emscripten and build in WebAssembly. We are going to discuss the topics of debugging and optimization. We will debug before optimizing, because building your code to output more debuging information prevents optimization. We will start by using some basic debugging techniques, such as printing a stack trace and defining debug macros that we can remove by changing a compile flag. We will then move on to some more advanced debugging techniques, such as compiling with Emscripten flags, which allow us to trace through our code in Firefox and Chrome. We will also discuss some of the differences between debugging using the Firefox and Chrome developer tools.

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