Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Sprite Animations in WebAssembly with SDL

At the time of writing, Simple DirectMedia Layer (SDL) is the only 2D rendering library integrated into Emscripten for use in WebAssembly. But, even as more rendering libraries become available, SDL is a highly supported rendering library that has been ported to a large number of platforms and will remain both relevant and useful for WebAssembly and C++ development into the foreseeable future. Using SDL to render to WebGL saves us a tremendous amount of time, because we do not have to write the code to interface between our WebAssembly C++ code and WebGL ourselves. The large community also offers support and documentation. You can find more SDL resources online at libsdl.org.

You will need to include several images in your build to make this project work. Make sure you include the /Chapter04/sprites/ and /Chapter04/font/ folders from the...