Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Using SDL in WebAssembly

At this point, I could roll my own system for interaction between the WebAssembly module and the JavaScript WebGL library. That would involve using a function table to call the JavaScript WebGL functions from within C++. Luckily for us, the Emscripten team has done most of this work. They have created a port of a popular 2D C++ graphics library that does this for us. SDL is a 2D graphics Application Programming Interface (API) built on top of OpenGL in most implementations. There is an Emscripten port that is used to help us render our 2D graphics on top of WebGL. If you would like to know what other libraries have been integrated into Emscripten, use the following emcc command:

emcc --show-ports

If you run this command, you will notice that several different SDL libraries are displayed. These include SDL2, SDL2_image, SDL2_gfx, SDL2_ttf, and SDL2_net...