Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Modifying our HTML shell file

The first thing we need to do is add some new inputs into the HTML shell file. We are going to copy the basic_particle_shell.html file to a new shell file that we will call advanced_particle_shell.html. We will be adding a second container class div element and a lot of new inputs to the HTML portion of the shell file between the original container and the canvas element. Here is what that new container element looks like:

<div class="container">
<div class="empty_box">&nbsp;</div><br/>
<span class="label">min start scale:</span>
<input type="number" id="min_starting_scale" max="9.9" min="0.1" step="0.1" value="1.0" class="em_input"><br/>
<span class="label">max start scale:</span&gt...