Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Chapter 11. GIS Fundamentals - The Power of Mapping

When it comes to GIS, which is the abbreviated form of Geographic Information Systems, and data and usage in AR programming, it comes in many flavors and usages. However, before we get into how to use GIS data in AR games and applications, we must first understand what GIS actually is. So, we will go over things like: when GIS was developed, who the father of GIS is, where GIS can be used, and how GIS works with game and application development. The reason this is important is that the history of GIS plays directly into how data is used today in AR applications and games; it also allows us to appreciate the hard work of those in the past who made it possible for us to take advantage of readily available data online. We will go over some examples of how we can use what we have learned from the history of GIS to create applications and games later on in this chapter. The following topics will be covered in this chapter:

  • Understanding what...