Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

What is GIS?


The most common definition of GIS is geographic information systems. It is comprised of a full software and hardware system that can capture geographic data and information via cameras, store it via a database, manipulate it via software, analyze it via statistical and visualization tools, and manage and present spatial or geographic data. There are other well-known defination for GIS, such as geographic information science, although that has fallen out of general use as it refers to the academic discipline that studies geographic information systems. It is not commonly used for the definition of GIS, because it is a large domain within the much broader academic discipline of geoinformatics.

This essentially boils down to the ability to describe any information system that can combine, keep for future usage, manage, examine, distribute, and manifest geographic information. In essence, you can create tools that allow for users or other tools to create two-way flows of informational...