Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Setting up the Unity project


The very first thing we are going to do is set Unity up on our Mac computer to be able to create our project. Since we know we will need ARKit, which only works on macOS, we will have different projects for the different chapters, as we don’t want any compilation issues:

  1. Let’s create a new project, and we will call it Chapter4 or Sound of Flowery Prose:
  1. Next up, we need to click on the store and search for ARKit to download and add it to our project:

  1. I am a bit of a stickler for organization, so we have to make sure to set up all the empty game objects we need to keep things organized. So, we will have four empty game objects called CameraParent, ARKitControl, ARCameraManager, and HitCubeParent. Your project should look like the one in the following screenshot:
  1. Drag the camera into the CameraParent empty game object:
  1. Create a Cube and drag the Cube into the HitCubeParent object:

Now that we have Unity basically set up as required, we can move on to creating and attaching...