Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Enabling Virtual Reality for your platform


The diorama scene we created in the previous chapter was a 3D scene using the Unity default Main Camera. As we saw, when you pressed Play in the Unity Editor you had the scene running in the Game window on your 2D computer monitor. The steps for setting up your project to run in VR include:

  • Set the target platform for your project builds
  • Enable Virtual Reality in the XR Player Settings in Unity and set the VR SDK
  • Import the device toolkit for your target device into your project (optional but recommended) and use the prescribed prefabs instead of the default Main Camera
  • Install the system tool required to build your target device 
  • Ensure your device's operating system is enabled for development
  • Ensure your device's VR runtime is set up and running

If you are not sure, use the table to determine the target platform, virtual reality SDK, and Unity package to use for your VR device:

Device

Target Platform

VR SDK

Unity Package

HTC VIVE

Standalone

OpenVR

SteamVR Plugin...