Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Building for Windows Immersive MR


Microsoft's 3D media Mixed Reality strategy is to support the spectrum of devices and applications from virtual reality to augmented reality. This book and our projects are about VR. At the other end is the Microsoft HoloLens wearable AR device. The MixedRealityToolkit-Unity package that we will use includes support for both immersive MR headsets and HoloLens.

To allow your app to use a Windows immersive Mixed Reality (IMR) headset, you will use the Window Mixed Reality SDK, as follows:

  1. Configure your Unity Build Settings to target the Universal Windows Platform platform.
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure WindowsMixedReality is at the top of the Virtual RealitySDKs list.
  4. Download and install the Mixed Reality Toolkit Unity, as instructed previously.
  5. We also recommend you install its sister examples unity package from the same location.

Now we will add the MixedRealityCamera rig to the MeMyselfEye object in our scene:

  1. Look...