Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Setting up for iOS devices


This section will help set up your Mac for iOS development from Unity for iPhones. The requirements are not specific to virtual reality; these are the same steps required by anyone building any iOS app from Unity. The process is also well documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/iphone-GettingStarted.html.

A requirement of Apple's closed ecosystem is you must use a Mac as your development machine to develop for iOS. That’s just the way it is. The upside is the setup process is very straightforward.

At the time of writing, the only VR apps that will run on iOS are Google Cardboard.

The steps include:

  • Have an Apple ID
  • Install Xcode
  • Configure the Unity Player Settings for iOS
  • Build And Run

OK, let's take a bite of this apple.

Have an Apple ID

To develop for iOS you need a Mac computer to develop on, and an Apple ID to log into the App Store. This will permit you to build iOS apps that run on your personal device.

It is also recommended...