Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Short intro to Unity C# programming


As we just saw, Unity does a lot of things: it manages objects, renders them, animates them, calculates the physics of those objects, and so on. Unity itself is a program. It's made of code. Probably a lot of good code written by some very smart people. This internal Unity code can be accessed by you, the game developer, through the Unity Editor point-and-click interface that we've already been using. Within the Unity Editor, scripts are manifested as configurable components. However, it's also made more directly accessible to you through the Unity scripting API.

API (short for Application Programming Interface), refers to published software functions that you can access from your own scripts. Unity's API is very rich and nicely designed. That's one reason why people have written amazing applications and plugin add-ons for Unity.

There are many programming languages in the world. Unity has chosen to support the C# language from Microsoft. Computer languages...