Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Learning about Pointers

Pointers can be the cause of frustration while learning to code C++. However, the concept is simple.

Important note

A pointer is a variable that holds a memory address.

That's it! There's nothing to be concerned about. What probably causes the frustration to beginners is the syntax—the code we use to handle pointers. We will step through each part of the code for using pointers. You can then begin the ongoing process of mastering them.

Tip

In this section, we will actually learn more about pointers than we need to for this project. In the next project, we will make greater use of pointers. Despite this, we will only scratch the surface of this topic. Further study is definitely recommended, and we will talk more about that in the final chapter.

Rarely do I suggest that memorizing facts, figures, or syntax is the best way to learn. However, memorizing the brief but crucial syntax related to pointers might be worthwhile. This...