Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

FAQ

Here are some questions that might be on your mind:

Q) Are there any better ways of doing collision detection?

A) Yes. There are lots more ways to do collision detection, including but not limited to the following.

  • You can divide objects up into multiple rectangles that fit the shape of the sprite better. It is perfectly manageable for C++ to check on thousands of rectangles each frame. This is especially the case when you use techniques such as neighbor checking to reduce the number of tests that are necessary each frame.
  • For circular objects, you can use the radius overlap method.
  • For irregular polygons, you can use the passing number algorithm.

You can review all of these techniques, if you wish, by taking a look at the following links: