Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Giving the player a crosshair

Adding a crosshair is easy and only requires one new concept. Add the following highlighted code, and then we can run through it:

// 100 bullets should do
Bullet bullets[100];
int currentBullet = 0;
int bulletsSpare = 24;
int bulletsInClip = 6;
int clipSize = 6;
float fireRate = 1;
// When was the fire button last pressed?
Time lastPressed;
// Hide the mouse pointer and replace it with crosshair
window.setMouseCursorVisible(true);
Sprite spriteCrosshair;
Texture textureCrosshair = TextureHolder::GetTexture("graphics/crosshair.png");
spriteCrosshair.setTexture(textureCrosshair);
spriteCrosshair.setOrigin(25, 25);
// The main game loop
while (window.isOpen())

First, we call the setMouseCursorVisible function on our window object. We then load a Texture and declare a Sprite instance and initialize it in the usual way. Furthermore, we set the sprite's origin to its center to make it convenient and simpler to make the bullets fly to the...