Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

The Thomas Was Late game

Tip

At this point, if you haven't already, I suggest that you go and watch a video of Thomas Was Alone at http://store.steampowered.com/app/220780/.

Notice the simple but aesthetically excellent graphics. The video also shows a variety of gameplay challenges such as using the character's different attributes (height, jump, power, and so on). To keep our game simple without losing the challenge, we will have fewer puzzle features than Thomas Was Alone but will have the additional challenge of creating the need for two players to play cooperatively. Just to make sure the game is not too easy, we will also make the players have to rush to beat the clock, which is why the name of our game is Thomas Was Late.

Features of Thomas Was Late

Our game will not be nearly as advanced as the masterpiece that we are attempting to emulate, but it will have a good selection of exciting game-play features, such as the following:

  • A clock that counts...