Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Implementing the HUD class

The HUD is super-simple and not really anything different compared to the Zombie Arena project. What we will do that is different is wrap all the code up in a new HUD class. If we declare all the Font, Text, and other variables as members of this new class, we can then initialize them in the constructor and provide getter functions to all their values. This will keep the Engine class clear from loads of declarations and initializations.

Coding HUD.h

First, we will code the HUD.h file with all the member variables and function declarations. Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then, in the Name field, type HUD.h. Finally, click the Add button. We are now ready to code the header file for the HUD class.

Add the following code to HUD.h:

#pragma once
#include <SFML/Graphics.hpp>
using namespace sf;
class Hud
{
private:
 ...