Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Coding the derived classes for the select screen

So far, we have coded the fundamental classes that represent the user interface, as well as the logical division of our game into screens. Next, we will code specific implementations of each of them. Remember that Space Invaders ++ will have two screens: select and game. The select screen will be represented by the SelectScreen class and will have a single UIPanel instance, a single InputHandler instance, and two buttons. The play screen will be represented by the GameScreen class and it will have two UIPanel instances. One is called GameUIPanel and will display the score, lives, and invader wave number. The other is called GameOverUIPanel and will display two buttons, giving the player the option to go back to the select screen or play again. As the GameScreen class is composed of two UIPanel instances, it will also be composed of two InputHandler instances.

Coding the SelectScreen class

Create a new header file in the Header...