Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Adding clouds, a tree, and a buzzing bee

In this section, we will add clouds, a tree, and a buzzing bee to our Timber!!! game. First, we will add a tree. This is going to be easy. The reason for this is because the tree doesn't move. We will use the same procedure that we used in the previous chapter when we drew the background. The bee and the clouds will also be easy to draw in their starting positions, but we will need to combine what we have just learned about manipulating variables with some new C++ topics to make them move.

Preparing the tree

Let's get ready to draw the tree! Add the following highlighted code. Notice the unhighlighted code, which is the code we have already written. This should help you to identify that the new code should be typed immediately after we set the position of the background but before the start of the main game loop. We will provide a recap regarding what is going on in the new code after we have added it:

int main()
{
 ...