Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Planning and starting the Zombie Arena game

At this point, if you haven't already, I suggest you go and watch a video of Over 9000 Zombies (http://store.steampowered.com/app/273500/) and Crimson Land (http://store.steampowered.com/app/262830/). Our game will obviously not be as in-depth or advanced as either of these examples, but we will also have the same basic set of features and game mechanics, such as the following:

  • A Heads Up Display (HUD) that shows details such as the score, high score, and bullets in clip, the number of bullets left, player health, and the number of zombies left to kill.
  • The player will shoot zombies while frantically running away from them.
  • Move around a scrolling world using the WASD keyboard keys while aiming the gun using the mouse.
  • In-between each level, the player will choose a "level-up" that will affect the way the game needs to be played for the player to win.
  • The player will need to collect "pick-ups&quot...