Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Storing data

In this section, we are going to cover how we are going to store our data, such as the game's volume settings so that when we play our game, we don't have to keep setting the volume settings to where they were before. We want the game to remember them for us.

There are multiple ways we can store data. The ones we are going to cover are the two most common choices for Unity development. They are as follows:

  • PlayerPrefs: This is short for Player Preferences. We can use this to store strings, floats, and integers on the device we are playing our game on. We will be using PlayerPrefs shortly to save our volume settings so that when we turn our game off and back on, it will remember our settings. PlayerPrefs is easily accessible from outside the game with a text file reader. When it comes to development, make sure you don't use PlayerPrefs to store sensitive information such as credit card details or things that would give a player...