Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Developing AI with NavMesh

In this section, we are going to introduce a new enemy that will attempt to flee with frenzy-type behavior from our player's ship. This enemy's behavior will be implemented with the use of Unity's built-in NavMesh functionality.

As you can imagine, this built-in feature from Unity could answer a lot of problems with regard to games with NPCs, similar to ones in the Metal Gear Solidgame, where the player has to sneak around and not get detected by the enemy soldiers.

NavMesh gives the enemy soldiers a path to walk around, and then if they see the player, their behavior changes from Patrolling to Attack.

So, with our game, we are going to implement NavMesh but make it so that our enemies react differently to how they would in Metal Gear Solid. We will add multiple flee enemies in clusters to our third level scene. This chaotic, distracting behavior will make the final level more challenging for our players.

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