Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Exploring the timeline

Timeline is a component in the Unity editor that is intended to put a sequence of animations together that is attractive to industries such as film and TV. Timeline is also welcomed in games that may have cutscenes to help tell a story or introduce a player to level. Unity also has two other useful components—Animator Controller and AnimationClips—as you will know if you have been following this book as we covered these other components in Chapter 4, Applying Art, Animation, and Particles. They carry out the same tasks but as a scene becomes busier with a series of individual animation clips, things can get messy quickly in the animator controller, with the multiple states transitioning between each other.

The following screenshot shows the animator controller with multiple states and transitions:

Timeline supports three tasks:

  • Playing animations and clips
  • Playing audio...