Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Summary

In this chapter, we jumped into the art world. We brought our player's ship to life, giving it a series of maps and a light. Then, we moved on to Unity's particle system and created a thruster object with an option to expand it. Then, we moved into animation and got our hands dirty, adding and animating the scene background and animating particle warp stars. We covered states and transitions, then calmed things down with some animation code for our enemies.

That was a lot! If you ever revisit this chapter, you will go through it much quicker as you'll see, if you haven't already, that you can copy and paste animation keyframes, copy and paste particle systems, and tweak them. Apply maps in a regular return. The pace does pick up.

In the next chapter, we will look at a new scene where we upgrade the player's ship with the introduction of a shop before a level starts. We will also introduce the popular concept of free to play, which...