Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Adding information to our description panel

When a selection is made in the shop scene, we can take the information from the selection's scriptable object asset file and display its details within its textBoxPanel game object.

Let's take a look at the textBoxPanel object in the Hierarchy window:

The textBoxPanel game object holds a black quad that is used for its background. It also holds four other game objects, as follows:

  • name: This game object contains a TextMesh component that receives data from the selection that was made that contains the iconName scriptable object variable.
  • desc: This game object also holds a TextMesh component that receives data from the selection's description scriptable object variable.
  • backPanel: This game object serves as a background for the selection grid.
  • BUY?: This game object will be covered later on when we want to confirm that we want...