Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Summary

In this chapter, we created a scene that we can interact with to modify our player with in-app purchases and that we can also use to gain more in-game credits by watching adverts on an iPhone or Android phone to buy more items to further upgrade the player. We will look at building the game on mobile in the Appendix section of this book, as well as how to hide the AD button on PC/macOS platforms.

Finally, we carried all the items we bought over into the game because of which the player's gameplay has been altered thanks to the modifications.

As mentioned a few times in this chapter, the scene had already been made for us in terms of the art. The reason for this was to allow you to experience raycasting objects and to understand that this is an alternative way of interacting in a scene. But what if the platform we are playing this game on is an iPad? An iPad is more of a square shape, compared to the letterbox shape of an iPhone or Android phone. If...