Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Applying text and images to our scenes

In this section, we are going to change the following scenes:

  • The gray background
  • The white TextMesh (3D text, which doesn't require the Canvas)

We'll replace those scenes with the following:

  • A black background
  • Custom red Text (2D text, which requires a Canvas)

As mentioned in the introduction, the benefit of doing this is that the text will remain the same size, no matter the ratio or resolution of the screen.

The following screenshot shows the current BootUp scene on the left and what it should look like after making the changes on the right:

If you haven't already opened the scene in the Unity Editor, go to the Project window and open the bootUpscene from Assets/Scene/bootUp.

Let's start by changing the background color from gray to black. If you have forgotten how to do this...