Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Setting up our HUD

With side-scrolling shooter games, it is common for us to have some form of recording of how many lives the player has, what their score is, a time limit, power-ups, and more. For us, we are going to apply a typical HUD to show a similar set of information. Knowing about HUDs is a requirement of your Unity Programmer Exam.

By the end of this section, we will have created a HUD for our game that will consist of the following:

  • Lives
  • Mini-map
  • Score

Before we add our HUD, we need to decide where it will sit on top of our game screen. As an example, we will pick a game so that we can briefly study how its HUD information is displayed.

We will be looking at a game called Super R-Type, which can be found at https://github.com/retrophil/Unity-Certified-Programmer-Exam-Guide/blob/master/Reference/superRtype.jpg?raw=true. Here, at the bottom of the screen, we can see that its HUD is made up of four...