Book Image

3D Graphics Rendering Cookbook

By : Sergey Kosarevsky, Viktor Latypov
3 (1)
Book Image

3D Graphics Rendering Cookbook

3 (1)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
Table of Contents (12 chapters)

Installing the Vulkan SDK for Windows and Linux

In this recipe, we will learn how to get started with the Vulkan SDK. We will describe the requirements and procedure for installing the LunarG Vulkan SDK for Windows and Linux.

In principle, it is possible to write Vulkan applications without the Vulkan SDK using only C/C++ header files provided by Khronos. You can get these header files by cloning the Git repository at https://github.com/KhronosGroup/Vulkan-Headers. However, it is advised to install the complete Vulkan SDK in order to use Vulkan Validation Layers and a standalone GLSL compiler.

Getting ready

Make sure you have the latest video card drivers for your operating system.

How to do it...

To install Vulkan 1.2 on Linux, follow these steps:

  1. Open the https://www.lunarg.com/vulkan-sdk/ page in a browser and download the appropriate Vulkan SDK for Windows or Linux.
  2. After the download has finished, run the Windows installer file and follow the onscreen...