Book Image

3D Graphics Rendering Cookbook

By : Sergey Kosarevsky, Viktor Latypov
4 (2)
Book Image

3D Graphics Rendering Cookbook

4 (2)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
Table of Contents (12 chapters)

Creating utilities for CMake projects

In this recipe, we will see how CMake is used to configure all the code examples in this book and learn some small tricks along the way.

Note

For those who are just starting with CMake, we recommend reading the books CMake Cookbook (Radovan Bast and Roberto Di Remigio), Packt Publishing and Mastering CMake (Ken Martin and Bill Hoffman), Kitware.

Getting ready

For a starter, let's create a minimalistic C++ application with a trivial main() function and build it using CMake:

int main()
{
  return 0;
}

How to do it...

Let's introduce two helper macros for CMake. You can find them in the CMake/CommonMacros.txt file of our source code bundle:

  1. The SETUP_GROUPS macro iterates over a space-delimited list of C and C++ files, whether it is a header or source file, and assigns each file into a separate group. The group name is constructed based on the path of each individual file. This way we end up with a...