Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Creating a basic tile

We want our game to be endless, but in order to achieve that, we will need to have pieces that we can spawn to build our environment; let's do that now:

  1. To get started, we will first need to create a single repeatable piece for our runner game. To do that, we'll add some walls to the floor we already have. From the Hierarchy window, select the Floor object and duplicate it by pressing Ctrl + D in Windows or command + D on Mac. Rename this new object Left Wall.
  2. Change the Left Wall object's Transform component by adjusting the Scale values to (1, 2, 10). From there, select the Move tool by clicking on the button with arrows on the toolbar or by pressing the W key.
For more information on Unity's built-in hotkeys, check out https://docs.unity3d.com/Manual/UnityHotkeys.html.
  1. We want this wall to match up with the floor, so hold down the V key to enter Vertex Snap mode. In Vertex Snap mode, we can select any of the vertices on a mesh and move them...