Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Making it endless

Now that we have a foundation, let's make it so that we can continue running instead of stopping after a short time by spawning copies of this basic tile in front of each other:

  1. To start off with, we have our prefab, so we can delete the original Basic Tile in the Hierarchy window by selecting it and then pressing the Delete key.
  2. We need to have a place to create all of these tiles and potentially manage information for the game, such as the player's score. In Unity, this is typically referred to as a GameController. From the Project window, go to the Scripts folder and create a new C# script called GameController.
  1. Open the script in your IDE and use the following code:
using UnityEngine;

/// <summary>
/// Controls the main gameplay
/// </summary>
public class GameController : MonoBehaviour
{
[Tooltip("A reference to the tile we want to spawn")]
public Transform tile;

[Tooltip("Where the first tile should be placed at&quot...