Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Creating obstacles

It's great that we have some basic tiles, but it's a good idea to give the player something to do or, in our case, something to avoid. This will provide the player with some kind of challenge and a basic gameplay goal, which is avoiding the obstacles here. In this section, you'll learn how to customize your tiles to add obstacles for your player to avoid. So, let's look at the steps:

  1. Just like we created a prefab for our basic tile, we will create a single obstacle through code. I want to make it easy to see what the obstacle will look like in the world and make sure that it's not too large, so I'll drag and drop a Basic Tile prefab back into the world.
  2. Next, we will create a cube by going to GameObject | 3D Object | Cube. We will name this object Obstacle. Change the Y Scale value to 2 and position it above the platform at (0, 1, 0.25):
  1. We can then play the game to see how that'll work:
  1. As you can see in the preceding screenshot...