Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Animation using LeanTween

Currently, our game's menus are completely static. This is functional but does not make players excited about playing our game. To make the game seem more alive, we should animate our menus. Being able to use Unity's built-in animation system is great, and it can be quite useful if you want to modify many different properties at once. If you don't need precise control, if you're only modifying a single property, or if you want to animate something purely via code, you can also make use of a tweening library. If it is given a start and an end, the library will take care of all the work in the middle to get that property to that end within the time and speed you specify.

One of my favorite tweening libraries is Dented Pixel's LeanTween, which is open source and usable for free in commercial and non-commercial projects and is optimized for mobile devices and used in many games, including Pokémon Go. In the following sections, we will...