Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Project Setup for Android and iOS Development

We now have a project to start off with, but currently, it's built with playing on a PC in mind. Since this book is about mobile development, it's very important to have the game working on the device itself before we get much further.

In this chapter, we will go through all of the setup that we'll need to perform in order to deploy the project in its current state to our mobile devices. At the time of writing this book, mobile development is typically done either for Android or iOS, so we will cover those two.

This chapter will be split into a number of topics. The chapter itself will be a simple step-by-step process from beginning to end. The following is the outline of our tasks:

  • An introduction to build settings
  • Building a project for a PC
  • Exporting your project for Android
  • Putting the project on your Android device
  • Unity iOS installation and Xcode setup
  • Building a project for iOS